Lizardfolk Monk

Medium humanoid (lizardfolk), neutral

Armor Class

17 (natural armor)

Hit Points

33 (6d8+6)

Speed

40 ft., swim 40 ft.

Skills

Acrobatics +5, Perception +3, Stealth +7, Survival +5

Languages

Draconic

Challenge

2

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Unarmored Defense

While the lizardfolk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Stunning Strike (Recharge 5-6)

When the lizardfolk hits another creature with a melee weapon attack, the target must succeed on a DC 11 Constitution saving throw or be stunned until the end of the lizardfolk's next turn.

Actions

Multiattack

The lizardfolk makes three attacks: two with its unarmed strikes and one with its tail.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.

Tail

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.