17 (natural armor)
33 (6d8+6)
40 ft., swim 40 ft.
Acrobatics +5, Perception +3, Stealth +7, Survival +5
Draconic
2
The lizardfolk can hold its breath for 15 minutes.
While the lizardfolk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
When the lizardfolk hits another creature with a melee weapon attack, the target must succeed on a DC 11 Constitution saving throw or be stunned until the end of the lizardfolk's next turn.
The lizardfolk makes three attacks: two with its unarmed strikes and one with its tail.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.