Lizardfolk Subchief

Medium humanoid (lizardfolk), Neutral

Armor Class

14 (natural armor)

Hit Points

52 (8d8+16)

Speed

walk 30 ft., swim 30 ft.

Saves

Wis +5

Skills

Athletics +4, Perception +5, Survival +5

Languages

Draconic

Challenge

3

Hold Breath

The subchief can hold its breath for 15 minutes.

Spellcasting

The subchief is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared: • Cantrips (at will): light, sacred flame, spare the dying, thaumaturgy • 1st level (4 slots): command, guiding bolt, purify food and drink • 2nd level (3 slots): hold person, lesser restoration, silence • 3rd level (2 slots): bestow curse, dispel magic

Actions

Tooth Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Jaws of Semuanya (Recharge 5-6)

The subchief invokes the primal magic of Semuanya, summoning a spectral maw around a target it can see within 60 feet of it. The target must make a DC 13 Dexterity saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also frightened until the end of its next turn.