13 (natural armor)
22 (4d8+4)
walk 30 ft., swim 30 ft.
Dex +3
Athletics +3, Perception +2
Aquan, Common
1/2
The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
The locathah makes two melee attacks with its spear.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.