Locathah

Medium humanoid (locathah), Neutral

Armor Class

13 (natural armor)

Hit Points

22 (4d8+4)

Speed

walk 30 ft., swim 30 ft.

Saves

Dex +3

Skills

Athletics +3, Perception +2

Languages

Aquan, Common

Challenge

1/2

Leviathan Will

The locathah has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Limited Amphibiousness

The locathah can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack

The locathah makes two melee attacks with its spear.

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands.