Locathah Hunter

Medium humanoid (locathah), Neutral

Armor Class

14 (natural armor)

Hit Points

33 (6d8+6)

Speed

walk 30 ft., swim 30 ft.

Saves

Dex +4, Wis +4

Skills

Athletics +3, Perception +4

Languages

Aquan, Common

Challenge

2

Leviathan Will

The hunter has advantage on saving throws against spells and effects that control its actions.

Limited Amphibiousness

The hunter can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Multiattack

The hunter makes two attacks with its envenomed crossbow.

Envenomed Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Club

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.