19 (+3 breastplate)
255 (30d8 + 120)
walk 30 ft.
str +9, dex +7, wis +8
athletics +9, perception +13, stealth +12, survival +8
blindsight 10 ft.
Common
15
+5
Elias Drexel is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He knows the following ranger spells: • 1st level (4 slots): cure wounds, fog cloud, hunter's mark • 2nd level (3 slots): pass without trace, protection from poison, spike growth • 3rd level (3 slots): conjure animals, nondetection • 4th level (3 slots): freedom of movement, stoneskin • 5th level (2 slots): tree stride (works on buildings instead of trees)
At the start of each of his turns, Elias Drexel regains 10 hit points if he has no more than half of his hit points left. He does not gain this benefit if he has 0 hit points.
A melee weapon deals one extra die of its damage when Elias Drexel hits with it (included in the attack).
If Elias Drexel fails a saving throw, he can choose to succeed instead.
Elias Drexel wields a +3 Longsword, wears a +3 breastplate and the Lord Commander's Badge.
Elias Drexel uses Leadership. He then makes four attacks with either his longsword or his longbow.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
For 1 minute, Elias Drexel can utter a special command or warning whenever a nonhostile creature that he can see within 120 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Elias Drexel. A creature can benefit from only one Leadership die at a time. This effect ends if Elias Drexel is incapacitated.
The lord commander elias drexel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lord commander elias drexel regains spent legendary actions at the start of its turn.
Elias Drexel makes one weapon attack.
Elias Drexel chooses one ally he can see. If that ally can see and hear him, that ally can make one weapon attack as a reaction and gains advantage on the attack roll. The attack deals an extra 10 (3d6) damage on a hit.