Lord Soth

Medium undead (paladin), Lawful Evil

Armor Class

18 (plate armor)

Hit Points

228 (24d8 + 120)

Speed

walk 30 ft.

Saves

wis +9, dex +6, cha +11

Senses

darkvision 120 ft.

Languages

Common, Infernal, Solamnic

Challenge

19

Proficiency Bonus

+6

Legendary Resistance (3/Day)

If Soth fails a saving throw, he can choose to succeed instead.

Magic Resistance

Soth has advantage on saving throws against spells and other magical effects.

Marshal Undead

Unless Soth is incapacitated, he and Undead creatures of his choice within 60 feet of him are immune to features that turn Undead.

Unusual Nature

Soth doesn't require air, food, drink, or sleep.

Spellcasting

Soth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19): • At will: command (cast at 3rd level) • 1/Day: banishment (cast at 6th level) • 2/Day each: dispel magic, hold person (cast at 3rd level)

Actions

Multiattack

Soth makes three Forsaken Brand attacks.

Forsaken Brand

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) necrotic damage, and if the target is a creature, it can't regain hit points until the start of Soth's next turn.

Cataclysmic Fire (1/Day)

Soth hurls a magical ball of fire that explodes at a point he can see within 120 feet of himself. Each creature in a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. Additionally, any Medium or smaller Humanoid killed by this damage, as well as every corpse of such a creature within the sphere, becomes a skeleton (see the Monster Manual) under Soth's control. The skeleton acts on Soth's initiative but immediately after his turn. Absent any other command, the skeleton tries to kill any non-Undead creature it encounters.

Word of Death (1/Day)

Soth points at a creature he can see within 60 feet of himself and magically commands it to die. The target must make a DC 19 Constitution saving throw, taking 100 necrotic damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hit points, the target dies.

Legendary actions

Legendary Actions (3/Turn)

Lord Soth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Lord Soth regains spent legendary actions at the start of its turn.

Implacable Maneuver

Soth moves up to his speed or commands a mount he is riding to move up to its speed. The movement from this action doesn't provoke opportunity attacks. If he or his mount moves within 5 feet of a creature during this movement, he can force the creature to make a DC 20 Strength saving throw. The creature is knocked prone unless it succeeds on the saving throw.

Strike (Costs 2 Actions)

Soth makes one Forsaken Brand attack.

Cast a Spell (Costs 3 Actions)

Soth uses Spellcasting.