Lords' Alliance Guard

Medium humanoid (dwarf), Chaotic Good

Armor Class

16 (chain shirt, shield)

Hit Points

11 (2d8+2)

Speed

walk 30 ft.

Skills

Perception +2

Senses

darkvision 60 ft.

Challenge

1/4

Dwarven Resilience

The guard has advantage on saving throws against poison.

Actions

Halberd

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.