13
60 (11d8 + 11)
walk 30 ft.
Con +3, Int +5
History +7, Insight +3, Investigation +7
Common plus any two languages
4
+2
The pledgemage makes two Scroll Bash attacks.
Melee Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage plus 9 (2d8) thunder damage.
The pledgemage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13): • At will: guidance, light • 2/Day each: comprehend languages, locate object • 1/Day each: mage armor, speak with dead, stone shape
Thundering golden energy erupts around a creature the pledgemage can see within 90 feet of it. The creature must make a DC 13 Constitution saving throw, taking 44 (8d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage's next turn.