15 (natural armor)
78 (12d8+24)
walk 30 ft.
Athletics +6
bludgeoning, piercing, slashing while in dim light or darkness
darkvision 60 ft.
Common
7
The Lost makes two arm spike attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is frightened, and it takes 27 (6d8) psychic damage at the end of each of its turns. The Lost can embrace only one creature at a time.