14
33 (6d8 + 6)
30 ft.
Insight +4, Perception +4, Survival +4
Common
3
The lost maiden has advantage on saving throws against being frightened.
On each of her turns, the lost maiden can use a bonus action to take the Dash, Disengage, or Hide action.
If the lost maiden is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, the lost maiden instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
The lost maiden deals an extra 10 (3d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the lost maiden that isn't incapacitated and the lost maiden doesn't have disadvantage on the attack roll.
The lost maiden makes two melee attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 7) piercing damage.