Lost Soul

Medium undead (shapechanger), chaotic evil

Armor Class

13

Hit Points

45 (7d8 + 14)

Speed

30 ft., fly 20 ft.

Skills

Perception +3, Stealth +6

Damage Resistances

necrotic, poison

Senses

darkvision 60 ft.

Languages

the languages it knew in life

Challenge

3

Pack Tactics

The lost soul has advantage on an attack roll against a creature if at least one of the lost soul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity

While in sunlight, the lost soul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The lost soul makes one unarmed attack and one bite attack.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Instead of dealing damage the lost soul can grapple the target (escape DC 13).

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the lost soul, incapacitated, or restrained. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the lost soul regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a lost soul.