13
105 (14d8 + 42)
walk 30 ft., fly 50 ft. in raven and hybrid forms
Dex +10, Wis +7, Cha +9
Insight +4, Perception +4, Stealth +7, Survival +8
bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
darkvision 60 ft.
Common, Orc
9
Lothar can use his action to polymorph into a raven-humanoid hybrid or into a raven, or back into his human form. Any equipment he is wearing or carrying isn't transformed. He reverts to his human form if he dies.
Lothar can mimic simple sounds he has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Lothar can enter a rage as a bonus action. His rage lasts for 1 minute. During his rage he has advantage on Strength checks and Strength saving throws. He gains a +4 bonus to damage while he is in a rage. He has resistance to bludgeoning, piercing, and slashing damage while in a rage. Lothar cannot cast spells while in a rage.
Lothar's innate spellcasting ability is Charisma (spell save DC 12). Lothar can innately cast the following spells, requiring no material components: • 1/Day: plane shift
Lothar is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 12, +4 to hit with spell attacks). He regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells: • Cantrips (at will): blade ward, eldritch blast, message • 1st-3rd level (2 3rd level slots): bane, charm person, daylight, faerie fire, fear, misty step
Lothar makes two attacks, only one of which can be a bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage, 14 (1d12 + 8) while in a rage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1 piercing damage in raven form, or 4 (1d4 + 4) piercing damage in hybrid form. If the target is humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with wereraven lycanthropy.