12
27 (6d8)
walk 30 ft.
persuasion +5, insight +4, deception +5, stealth +4, investigation +5, sleight of hand +4, perception +6
any two languages
1
+2
On each of its turns, Lu Zhong can use a bonus action to take the Dash, Disengage, or Hide action.
Lu Zhong deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Lu Zhong that isn't incapacitated and Lu Zhong doesn't have disadvantage on the attack roll.
Lu Zhong makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.