17 (Unarmored Defense)
90 (20d8)
walk 30 ft.
wis +12, cha +9
insight +17, perception +17, persuasion +14, religion +14
Charmed, Frightened
truesight 120 ft.
all
15
+5
Lucretia Mathias is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). She has the following cleric spells prepared: • Cantrips (at will): chill touch, guidance, light, sacred flame, thaumaturgy • 1st level (4 slots): bless, command, guiding bolt, healing word • 2nd level (3 slots): aid, hold person, lesser restoration, spiritual weapon • 3rd level (3 slots): dispel magic, sending, speak with dead, spirit guardians • 4th level (3 slots): banishment, death ward, divination • 5th level (3 slots): commune, flame strike, greater restoration, scrying • 6th level (2 slots): heal, word of recall • 7th level (2 slots): divine word, resurrection • 8th level (1 slots): holy aura • 9th level (1 slots): gate, sacrament of the falling fire
Lucretia Mathias can't be surprised while she is conscious.
While Lucretia Mathias is wearing no armour and wielding no shield, her AC includes her Wisdom modifier.
Lucretia Mathias automatically succeeds on Constitution saving throws to maintain concentration on her spells. Any spell she casts is treated as if it were cast using a 9th level spell slot, regardless of the spell slot used to cast the spell.
If Lucretia Mathias fails a saving throw, she can choose to succeed instead.
Any creature who targets Lucretia Mathias with an attack or a harmful spell must first make a DC 20 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This effect doesn't protect Lucretia Mathias from area effects, such as the explosion of a fireball. If Lucretia Mathias makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this effect ends until the start of her next turn.
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) psychic damage. A creature reduced to 0 hit points by this damage is stable at 0 hit points. The target must succeed on a DC 20 Wisdom saving throw or be incapacitated for 1 minute. This effect ends for an affected creature if it takes any damage.
Lucretia Mathias calls on the Sacred Flame for aid. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
Lucretia can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Lucretia regains spent legendary actions at the start of its turn.
Lucretia Mathias casts a cantrip.
Lucretia Mathias uses her Pacifying Touch.
Lucretia Mathias casts a spell using a spell slot.