Lunacorn

Large fey, chaotic good

Armor Class

15

Hit Points

127 (15d10 + 45)

Speed

50 ft.

Skills

Perception +9

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish, telepathy 120 ft.

Challenge

10

Charge

If the lunacorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 2d10 piercing damage. If the target is a creature, if must succeed on a DC 17 Strength saving throw or be knocked prone.

Innate Spellcasting

The lunacorn's spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: dancing lights, detect evil/good, druidcraft, pass without trace • 3/Day each: entangle, goodberry, moonbeam (4th level) • 1/Day each: calm emotions, dispel evil/good, grasping vine, heroes' feast, silence, wall of thorns

Legendary Resistance (3/Day)

If the lunacorn fails a saving throw, it can choose to succeed instead.

Magic Resistance

The lunacorn has advantage on saving throws against spells and other magical effects.

Magic Weapons

The lunacorn's weapon attacks are magical.

Actions

Multiattack

The lunacorn makes two attacks: one with its hooves and one with its horn.

Hooves

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Horn

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) radiant damage.

Healing Touch (4/Day)

The lunacorn touches another creature with its horn. The target magically regains 14 (2d10 + 3) hit points. In addition, the touch removes all diseases and neutralizes all poisons affecting the target.

Teleport (2/Day)

The lunacorn magically teleports itself and up to five willing creatures it can see within 20 feet of it, along with any equipment they are wearing or carrying, to a location the lunacorn is familiar with, up to 1 mile away.

Legendary actions

Hooves

The lunacorn makes one attack with its hooves.

Golden Shield (Costs 2 Actions)

The lunacorn creates a magical golden shield around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the lunacorn's next turn.

Heal Self (Cost 3 Actions)

The lunacorn magically regains 14 (2d10 + 3) hit points.