Lungtian

Medium fey, chaotic good

Armor Class

11 (16 with barkskin)

Hit Points

22 (5d8)

Speed

walk 30 ft.

Skills

stealth +5, perception +4

Senses

darkvision 60 ft.

Languages

Elvish, Sylvan

Challenge

1

Proficiency Bonus

+2

Magic Resistance

Lungtian has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants

Lungtian can communicate with beasts and plants as if they shared a language.

Tree Stride

Once on her turn, Lungtian can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be large or bigger.

Innate Spellcasting

Lungtian's innate spellcasting ability is Charisma (spell save DC 14). Lungtian can innately cast the following spells, requiring no material components: • At will: druidcraft • 3/Day each: entangle, goodberry • 1/Day each: barkskin, pass without trace, shillelagh

Actions

Club

Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Fey Charm

Lungtian targets one humanoid or beast that she can see within 30 feet of her. If the target can see Lungtian, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards Lungtian as a trusted friend to be heeded and protected. Although the target isn't under Lungtian's control, it takes Lungtian's requests or actions in the most favorable way it can. Each time Lungtian or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Lungtian dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to Lungtian's Fey Charm for the next 24 hours. Lungtian can have no more than one humanoid and up to three beasts charmed at a time.