13
60 (8d10 + 16)
walk 40 ft.
perception +3, stealth +5
Cold, Fire
Poison
Poisoned
darkvision 120 ft.
can learn languages but can't speak
3
+2
The lupilisk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours. At that time, it can repeat the saving throw, becoming permanently petrified on a failure or ending the effect on a success.