Lupilisk

Large fiend, Neutral Evil

Armor Class

13

Hit Points

60 (8d10 + 16)

Speed

walk 40 ft.

Skills

perception +3, stealth +5

Damage Resistances

Cold, Fire

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

darkvision 120 ft.

Languages

can learn languages but can't speak

Challenge

3

Proficiency Bonus

+2

Keen Hearing and Smell

The lupilisk has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours. At that time, it can repeat the saving throw, becoming permanently petrified on a failure or ending the effect on a success.