Lupilisk Elder

Large fiend, Neutral Evil

Armor Class

15 (natural armor)

Hit Points

97 (13d10 + 26)

Speed

walk 50 ft.

Skills

perception +5, stealth +6

Damage Resistances

Cold, Fire

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

darkvision 120 ft.

Languages

can learn languages but can't speak

Challenge

6

Proficiency Bonus

+3

Keen Hearing and Smell

The lupilisk elder has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently petrified.

Pack Attack (Recharge 5-6)

One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack.