Lupilisk Whelp

Medium fiend, Neutral Evil

Armor Class

12

Hit Points

33 (6d8 + 6)

Speed

walk 40 ft.

Skills

perception +2, stealth +4

Damage Resistances

Cold, Fire

Damage Immunities

Poison

Condition Immunities

Poisoned

Senses

darkvision 120 ft.

Languages

can learn languages but can't speak

Challenge

1

Proficiency Bonus

+2

Keen Hearing and Smell

The lupilisk whelp has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage and 5 (2d4) poison damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours.