Lycanthrope, Werebadger

Small lycanthrope (human, shapechanger), neutral evil

Armor Class

13

Hit Points

22 (4d6 + 8)

Speed

30 ft.

Skills

Perception +4, Stealth +5

Damage Immunities

bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

2

Keen Hearing and Smell

The werebadger has advantage on Wisdom (Perception) checks that rely on hearing or smell

Shapechanger

The werebadger can use its action to polymorph into a small badgerhumanoid hybrid or into a giant badger, or back into its true form, which is humanoid. Its statistics, other than size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Bite (Badger or Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with werebadger lycanthropy.

Claw (Badger or Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.