Mad Monk

Medium humanoid (any race), lawful evil

Armor Class

17

Hit Points

55 (10d8 + 10)

Speed

45 ft.

Skills

Acrobatics +7, Athletics +4, Perception +6, Religion +3

Damage Resistances

fire

Languages

Common and one other

Challenge

5

Martial Fury

As a bonus action, the monk can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.

Unarmored Defense

If the monk isn't wearing armor or using a shield their AC equals 10 + their Dexterity modifier + their Wisdom modifier.

Actions

Multiattack

The monk makes two unarmed attacks or dart attacks, or one quarterstaff attack.

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Fiery Dart

Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 4 (1d8) fire damage.

Fiery Quarterstaff

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 9 (2d8) fire damage.