17
55 (10d8 + 10)
45 ft.
Acrobatics +7, Athletics +4, Perception +6, Religion +3
fire
Common and one other
5
As a bonus action, the monk can make one weapon attack. If it does so, attack rolls against it have advantage until the start of its next turn.
If the monk isn't wearing armor or using a shield their AC equals 10 + their Dexterity modifier + their Wisdom modifier.
The monk makes two unarmed attacks or dart attacks, or one quarterstaff attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 4 (1d8) fire damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 9 (2d8) fire damage.