13 (leather armor)
85 (10d10 + 30)
walk 30 ft.
Str +6, Con +5
Athletics +6, Insight +4, Perception +4, Persuasion +3
darkvision 60 ft.
Common, Giant
3
+2
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.
Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.