15 (chain shirt)
114 (12d10 + 48)
walk 30 ft., swim 30 ft.
Str +7, Con +7
Athletics +7, Insight +6, Perception +6, Persuasion +5
frightened
darkvision 60 ft.
Common, Giant
5
+3
Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 15 Strength saving throw; on a failed save, the target is pushed up to 10 feet horizontally away from Maggie and knocked prone.
Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Maggie makes two Giant Maul or Hammer Toss attacks.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Maggie targets one creature she can see within 30 feet of herself and bolsters it with words of encouragement. The target gains 15 temporary hit points if it can see or hear Maggie.