Maggie Keeneyes (Tier 3)

Large giant (ogre), Lawful Neutral

Armor Class

18 (plate armor)

Hit Points

142 (15d10 + 60)

Speed

walk 30 ft., swim 30 ft. (ruidium armor)

Saves

Str +8, Con +7

Skills

Athletics +8, Insight +5, Perception +5, Persuasion +5

Damage Resistances

psychic (granted by ruidium armor)

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

Common, Giant

Challenge

8

Proficiency Bonus

+3

Special Equipment

Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Push

Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.

Tactical Readiness

Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.

Actions

Multiattack

Maggie makes two Heavy Greataxe or Hammer Toss attacks.

Heavy Greataxe

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.

Hammer Toss

Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.

Rally (1/Day) (Bonus Action)

Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie.