Magister Umbero Zastro

Medium humanoid (half-elf), Lawful Neutral

Armor Class

11

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Deception +5, Insight +4, Persuasion +5

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

0

Fey Ancestry

Umbero has advantage on saving throws against being charmed and magic can't put him to sleep.

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.