Malcan, Kobold Eldritch Knight

Small humanoid (kobold), lawful evil

Armor Class

19 (Breastplate and Shield)

Hit Points

36 (10+2d10+6)

Speed

30 ft.

Saves

Str +4, Con +5

Skills

Acrobatics +6, Animal Handling +3, Athletics +4, Intimidation +2

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1

Sunlight Sensitivity

While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics

The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Spellcasting

Malcan is a 1st level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Malcan has the following wizard spells prepared:

Cantrips (at will): acid splash, fire bolt, true strike

1st level (2 slots): burning hands, magic missile, shield

Fighting Style: Defense

When Malcan is wearing armor he gets a +1 bonus to AC.

Second Wind

Malcan can use a bonus action to regain 1d10+3 hit points. Once he uses this feature he must finish a short or long rest before using it again.

Action Surge

Malcan can push himself beyond normal limits for a moment. On his turn he can take one additional action on top of his regular action and a possible bonus action. Once he uses this feature he must finish a short or long rest before using it again.

Actions

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 3) piercing damage.

Light Crossbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 3) piercing damage.