19 (Breastplate and Shield)
36 (10+2d10+6)
30 ft.
Str +4, Con +5
Acrobatics +6, Animal Handling +3, Athletics +4, Intimidation +2
darkvision 60 ft.
Common, Draconic
1
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Malcan is a 1st level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). Malcan has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, true strike
1st level (2 slots): burning hands, magic missile, shield
When Malcan is wearing armor he gets a +1 bonus to AC.
Malcan can use a bonus action to regain 1d10+3 hit points. Once he uses this feature he must finish a short or long rest before using it again.
Malcan can push himself beyond normal limits for a moment. On his turn he can take one additional action on top of his regular action and a possible bonus action. Once he uses this feature he must finish a short or long rest before using it again.
Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 7 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 3) piercing damage.