Male Steeder

Medium monstrosity, Unaligned

Armor Class

12 (natural armor)

Hit Points

13 (2d8+4)

Speed

walk 30 ft., climb 30 ft.

Skills

Stealth +5, Perception +4

Senses

darkvision 120 ft.

Challenge

1/4

Spider Climb

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Extraordinary Leap

The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

Sticky Leg

Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. The target is stuck to the steeder's leg and is grappled until it escapes (escape DC 12). The steeder can have only one creature grappled at a time.

Male Steeder

Medium monstrosity, Unaligned

Armor Class

12 (natural armor)

Hit Points

13 (2d8 + 4)

Speed

walk 30 ft., climb 30 ft.

Skills

Perception +4, Stealth +5

Senses

darkvision 120 ft.

Languages

Challenge

1/4

Proficiency Bonus

+2

Extraordinary Leap

The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

Spider Climb

The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

Sticky Leg

Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.