Malphas (Storm Crow)

Medium fey, Neutral Evil

Armor Class

16 (studded leather)

Hit Points

120 (16d8+48)

Speed

walk 40 ft., fly 30 ft.

Saves

Dex +7, Con +6, Wis +4, Cha +5

Skills

Perception +4

Senses

darkvision 60 ft.

Languages

Common, Giant, Ravenfolk, Sylvan

Challenge

6

Innate Spellcasting

The storm crow's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: magic missile • 1/Day: haste

Sunlight Sensitivity

While in sunlight, the malphas has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Night Terror (1/round)

As a bonus action immediately after making a successful melee attack, a malphas storm crow can cast magic missile through his or her sword at the same target.

Swordtrained

Malphas are trained from youth in combat. They are proficient with all martial melee and ranged weapons.

Actions

Multiattack

The malphas makes three longsword attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.