12 (natural armor)
87 (7d12 + 42)
30 ft.
cold
poison
poisoned
darkvision 60 ft.
-
5
The undead mammoth does double damage to objects and structures.
If the undead mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone.
If damage reduces the undead mammoth to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead mammoth drops to 1 hit point instead.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage plus 3 (1d6) necrotic damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage.