Mammoth, Undead

Huge undead, neutral evil

Armor Class

12 (natural armor)

Hit Points

87 (7d12 + 42)

Speed

30 ft.

Damage Resistances

cold

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

5

Siege Monster

The undead mammoth does double damage to objects and structures.

Trampling Charge

If the undead mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone.

Undead Fortitude

If damage reduces the undead mammoth to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead mammoth drops to 1 hit point instead.

Actions

Gore

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage plus 3 (1d6) necrotic damage.

Stomp

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage.