Manshoon

Medium humanoid (human), Lawful Evil

Armor Class

19 (robe of the archmagi, staff of power)

Hit Points

126 (23d8+23)

Speed

walk 30 ft.

Saves

Str +2, Dex +4, Con +3, Int +13, Wis +9, Cha +5

Skills

Arcana +11, History +11

Senses

darkvision 60 ft.

Languages

Common, Draconic, Goblin, Infernal, Orc, Undercommon

Challenge

13

Special Equipment

Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance

While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.

Spellcasting

Manshoon is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 21, +15 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp • 1st level (4 slots): detect magic, mage armor, magic missile, shield • 2nd level (3 slots): detect thoughts, mirror image, misty step • 3rd level (3 slots): counterspell, lightning bolt, sending • 4th level (3 slots): fire shield, greater invisibility, polymorph • 5th level (3 slots): Bigby's hand, scrying, wall of force • 6th level (1 slots): flesh to stone, globe of invulnerability • 7th level (1 slots): finger of death, simulacrum • 8th level (1 slots): feeblemind, mind blank • 9th level (1 slots): imprisonment, power word kill

Actions

Metal Fist

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Staff of Power

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.