12 (leather armor)
9 (2d8)
walk 30 ft., climb 20 ft.
Poison
darkvision 60 ft.
Birdfolk, Mapach
1/8
+2
The bandit has advantage on saving throws against being poisoned.
The bandit has advantage on Stealth checks made in dim light or total darkness.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.