Mapach Bandit

Medium Humanoid (Mapach), Neutral Evil

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Speed

walk 30 ft., climb 20 ft.

Damage Resistances

Poison

Senses

darkvision 60 ft.

Languages

Birdfolk, Mapach

Challenge

1/8

Proficiency Bonus

+2

Resilience

The bandit has advantage on saving throws against being poisoned.

Skulker

The bandit has advantage on Stealth checks made in dim light or total darkness.

Actions

Shortsword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Shortbow

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.