Martial Arts Adept

Medium humanoid (any race), Any alignment

Armor Class

16

Hit Points

60 (11d8+11)

Speed

walk 40 ft.

Skills

Acrobatics +5, Insight +5, Stealth +5

Languages

any one language (usually Common)

Challenge

3

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The adept makes three unarmed strikes or three dart attacks.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Martial Arts Adept

Medium humanoid, any alignment

Armor Class

16 (unarmored defense)

Hit Points

60 (11d8 + 11)

Speed

walk 40 ft.

Skills

Acrobatics +5, Insight +5, Stealth +5

Languages

any one language (usually Common)

Challenge

3

Proficiency Bonus

+2

Unarmored Defense

While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.