16
60 (11d8+11)
walk 40 ft.
Acrobatics +5, Insight +5, Stealth +5
any one language (usually Common)
3
While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
The adept makes three unarmed strikes or three dart attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
16 (unarmored defense)
60 (11d8 + 11)
walk 40 ft.
Acrobatics +5, Insight +5, Stealth +5
any one language (usually Common)
3
+2
While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.