Mary Greymalkin

Medium humanoid, Neutral

Armor Class

12 (Bracers of Defense, Ring of Protection)

Hit Points

45 (7d8+14)

Speed

walk 30 ft.

Saves

Wis +4, Cha +4

Skills

Arcana +4, Medicine +4, Nature +4, Religion +4

Languages

Abyssal, Celestial, Common, Elvish, Infernal, Sylvan

Challenge

2

Special Equipment

Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things

Fey Presence (Recharges after a Short Rest)

Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.

Fey Ancestry

Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.

Spellcasting

Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells: • Cantrips (at will): chill touch, eldritch blast, mage hand • 3rd level (3 slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.