14 (mithril chain shirt)
58 (13d8)
walk 30 ft.
Int +9, Wis +7
Arcana +9, History +9, Insight +7, Perception +7
darkvision 60 ft.
Celestial, Common, Draconic, Dwarvish, Elvish
10
Master Bertio Ranberd casts spells as a 11th level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Master Bertio Ranberd has the following wizard spells prepared: • Cantrips (at will): fire bolt, mage hand, message, minor illusion, prestidigitation • 1st level (4 slots): detect magic, identify, magic missile, shield • 2nd level (3 slots): detect thoughts, hold person, scorching ray • 3rd level (3 slots): counterspell, dispel magic, glyph of warding • 4th level (3 slots): banishment, black tentacles, dimension door • 5th level (2 slots): arcane hand, cone of cold • 6th level (1 slot): disintegrate Master Bertio Ranberd casts spells as a 3rd level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Master Bertio Ranberd has the following cleric spells prepared: • Cantrips (at will): guidance, resistance, spare the dying • 1st level (4 slots): cure wounds, guiding bolt, sanctuary, shield of faith* • 2nd Level (2 slots): lesser restoration, spiritual weapon *Master Bertio Ranberd casts these spells before combat
The duration of an alarm spell cast by Master Bertio Ranberd becomes 24 hours and it is both mental and audible. Master Bertio Ranberd's can also designate other willing creatures to be alerted by his alarm spell's mental alert.
A spell resilient sphere comes into effect around Master Bertio Ranberd immediately when he falls below 31 hit points.
An attempt to dispel Master Bertio Ranberd's 3rd or lower level abjuration spells require an ability check. All ability checks made to dispel an abjuration spell cast by Master Bertio Ranberd have disadvantage.
rMelee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.
Master Bertio Ranberd can weave shadows around himself into a magical cloak that hides his form and protects him from attacks. For 1 minute, creatures have disadvantage on attack rolls against Master Bertio Ranberd. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight or tremorsense, or can see through illusions, as with truesight. Once Master Bertio Ranberd uses this feature, he can't use it again until he finishes a short or long rest.
Master Bertio Ranberd can cast the glyph of warding spell as an action and reroll five of the damage dice when using the spell's explosive runes option. Master Bertio Ranberd must use the new rolls.
Master Bertio Ranberd can channel divine energy to fuel either of the following magical effects. • Darkness Descends: Master Bertio Ranberd can use his channel divinity to harness darkness, summoning darkness and banishing light. Master Bertio Ranberd presents his holy symbol, and summons a 30 foot radius globe of darkness that functions as the darkness spell. The globe appears in a space that he can see within 30 feet. Any magical light effect within the globe is dispelled. Additionally, each hostile creature within the globe must make a DC 15 Constitution saving throw. A creature takes 10 (2d6 + 3) necrotic damage on a failed save, and half as much damage on a successful one. A creature that has total cover from Master Bertio Ranberd is not affected. • Turn Undead: Master Bertio Ranberd presents his holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.