Master Thief

Medium humanoid (any race), Any alignment

Armor Class

16 (studded leather armor)

Hit Points

83 (13d8+26)

Speed

walk 30 ft.

Saves

Dex +7, Int +3

Skills

Acrobatics +7, Athletics +3, Perception +3, Sleight of hand +7, Stealth +7

Languages

any one language (usually Common) plus Thieves' cant

Challenge

5

Cunning Action

On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion

If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn)

The thief deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.

Actions

Multiattack

The thief makes three attacks with its shortsword.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Light Crossbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Master Thief

Medium humanoid, any alignment

Armor Class

16 (studded leather)

Hit Points

84 (13d8 + 26)

Speed

walk 30 ft.

Saves

Dex +7, Int +3

Skills

Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7

Languages

any one language (usually Common) plus thieves' cant

Challenge

5

Proficiency Bonus

+3

Evasion

If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn't incapacitated.

Actions

Multiattack

The thief makes three Shortsword or Shortbow attacks.

Shortsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Shortbow

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Cunning Action (Bonus Action)

The thief takes the Dash, Disengage, or Hide action.