Master of the Five Spires

Medium humanoid (any race), chaotic evil

Armor Class

15 (studded leather)

Hit Points

97 (13d8+39)

Speed

30 ft.

Saves

Dex +7, Wis +6

Skills

Insight +6, Perception +6

Languages

Common

Challenge

8

Unarmored Defense

While the master is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

The master makes three attacks: two with its unarmed strikes and one with its fire kick.

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.

Fire Kick

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage plus 14 (4d6) fire damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Fury of the Five Spires (Recharge 5-6)

The master makes five unarmed strike attacks against one target. The target must then make a DC 10 Constitution saving throw with a +1 DC for every attack that hit. On a failed save the target is knocked unconscious until the end of the master's next turn.