17 (natural armor)
170 (20d8+80)
walk 30 ft.
Str +9, Dex +6, Con +8, Cha +8
Athletics +9, Nature +5, Perception +5
acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
cold, lightning
darkvision 90 ft.
Common, Infernal, Sylvan
12
The mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components: Constant: protection from evil and good • At will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt • 3/Day each: darkness, hold person, inflict wounds, invisibility, silence • 1/Day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch
A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.
The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
The mavka makes two slam attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.