Mavka

Medium undead, Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

170 (20d8+80)

Speed

walk 30 ft.

Saves

Str +9, Dex +6, Con +8, Cha +8

Skills

Athletics +9, Nature +5, Perception +5

Damage Resistances

acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

cold, lightning

Senses

darkvision 90 ft.

Languages

Common, Infernal, Sylvan

Challenge

12

Innate Spellcasting

The mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components: Constant: protection from evil and good • At will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt • 3/Day each: darkness, hold person, inflict wounds, invisibility, silence • 1/Day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch

Nightmare Mount

A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time.

Sunlight Hypersensitivity

The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.

Actions

Multiattack

The mavka makes two slam attacks.

Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.