Maw of Sekolah

Huge monstrosity, Neutral Evil

Armor Class

12 (natural armor)

Hit Points

114 (12d12+36)

Speed

walk 0 ft., swim 50 ft.

Saves

Str +8, Con +6

Skills

Athletics +8, Perception +5

Senses

darkvision 120 ft.

Languages

Sahuagin, telepathy 100 ft.

Challenge

7

Legendary Resistance (2/Day)

If the maw of Sekolah fails a saving throw, it can choose to succeed instead.

Water Breathing

The maw of Sekolah can breathe only underwater.

Actions

Multiattack

The maw of Sekolah makes one attack with its bite and one attack with its tail smash.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Tail Smash

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Legendary actions

Legendary Actions (3/Turn)

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect

The maw of Sekolah makes a Wisdom (Perception) check.

Speed of Sekolah

The maw of Sekolah moves up to its speed.

Feed (Costs 2 Actions)

The ferocious spirit of Sekolah flashes through the water, tearing through the foes of the maw of Sekolah. Each creature of the maw's choosing within 60 feet of it must make a DC 16 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.