12 (natural armor)
114 (12d12+36)
walk 0 ft., swim 50 ft.
Str +8, Con +6
Athletics +8, Perception +5
darkvision 120 ft.
Sahuagin, telepathy 100 ft.
7
If the maw of Sekolah fails a saving throw, it can choose to succeed instead.
The maw of Sekolah can breathe only underwater.
The maw of Sekolah makes one attack with its bite and one attack with its tail smash.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary actions at the start of its turn.
The maw of Sekolah makes a Wisdom (Perception) check.
The maw of Sekolah moves up to its speed.
The ferocious spirit of Sekolah flashes through the water, tearing through the foes of the maw of Sekolah. Each creature of the maw's choosing within 60 feet of it must make a DC 16 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.