Maw of Yeenoghu

Huge fiend (demon), typically chaotic evil

Armor Class

15 (natural armor)

Hit Points

161 (14d12 + 70)

Speed

40 ft.

Saves

con +9, cha +4

Skills

perception +6

Senses

darkvision 60 ft.

Languages

Abyssal, Giant

Challenge

10

Proficiency Bonus

+4

Magic Resistance

The maw has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The maw makes two Bite or Fang Fling attacks.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) piercing damage.

Fang Fling

Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 11 (1d10 + 6) piercing damage.

Gorging Charge (Recharge 5-6)

The maw moves up to its speed without provoking opportunity attacks and can move through the spaces of Large or smaller creatures. Each time the maw enters a creature's space for the first time during this move, that creature must succeed on a DC 18 Strength saving throw or take 25 (3d12 + 6) piercing damage and have the grappled condition (escape DC 16); if a creature is already grappled this way, it has the prone condition. Until this grapple ends, the target has the restrained condition. The maw can have only one creature grappled in this way at a time.