Megapede

Gargantuan monstrosity, Unaligned

Armor Class

15 (natural armor)

Hit Points

175 (13d20 + 39)

Speed

walk 40 ft., climb 40 ft.

Saves

wis +4, con +7

Skills

stealth +4, perception +8

Senses

darkvision 120 ft.

Challenge

11

Proficiency Bonus

+4

Actions

Multiattack

The megapede makes one Bite attack and uses either Life Drain or Psychic Bomb.

Bite

Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 22 (5d8) poison damage.

Life Drain

The megapede magically drains life energy from other creatures nearby. Each creature within 15 feet of the megapede must make a DC 15 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.

Psychic Bomb

The megapede targets one creature it can see within 60 feet of itself. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 (5d8) psychic damage and is incapacitated until the end of its next turn. On a successful save, the target takes half as much damage and isn't incapacitated.

Megapede

Large monstrosity, Unaligned

Armor Class

15 (natural armor)

Hit Points

75 (10d10+20)

Speed

walk 40 ft., climb 40 ft.

Damage Immunities

acid

Senses

blindsight 60 ft., darkvision 120 ft.

Challenge

3

Metal Sense

The megapede can sense any metal within 600 feet of it. It knows the direction to the metal and can identify the specific type of metal within the area.

Actions

Multiattack

The megapede makes one stinger attack and one bite attack. It can use its Consume Metal in place of its bite attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13).

Stinger

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must make a DC 13 Constitution saving throw or become poisoned for 1 minute.

Consume Metal

The megapede consumes one unattended Medium or smaller metal object or attempts to consume a metal object worn or held by the creature it is grappling. The grappled creature must succeed on a DC 13 Strength saving throw or the object is consumed. If the object is a magic item, the creature has advantage on the saving throw. Magic items consumed by the megapede stay intact in its stomach for 1d4 hours before they are destroyed.

Acid Spray (Recharge 6)

The megapede spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.