Meletian Hoplite

Medium humanoid, Any alignment

Armor Class

18 (breastplate, shield)

Hit Points

49 (9d8+9)

Speed

walk 30 ft.

Saves

Dex +4, Int +5

Skills

Arcana +5, History +5, Perception +3

Languages

Common

Challenge

3

Spellcasting

The hoplite is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): mage hand, minor illusion, ray of frost (see "Actions" below) • 1st level (4 slots): color spray, expeditious retreat, sleep • 2nd level (2 slots): blur, cloud of daggers, invisibility

Actions

Multiattack

The hoplite makes three weapon attacks. It can replace one weapon attack with ray of frost.

Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Ray of Frost (Cantrip)

Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the hoplite's next turn.