18 (plate armor)
143 (22d8+44)
walk 30 ft.
Str +9, Con +6
Athletics +9, Survival +6
darkvision 60 ft.
Common, Deep Speech, telepathy 60 ft.
9
Meloon wields Azuredge but can't attune to it, and thus gains none of its benefits.
Meloon can reroll a saving throw that he fails. He must use the new roll.
As a bonus action, Meloon can regain 20 hit points.
Meloon makes four attacks with Azuredge.
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.