14 (hide armor)
65 (10d8 + 20)
walk 30 ft.
Animal Handling +4, Nature +4, Perception +4, Stealth +5, Survival +4
Common
3
The menagerie caretaker is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The menagerie caretaker has the following ranger spells prepared: • 1st level (4 slot): hunter's mark*, longstrider*, speak with animals • 2nd level (2 slot): locate animals or plants, pass without trace, silence *The menagerie caretaker casts these spells before combat.
The menagerie caretaker can use its body language and soothing sounds to calm animals and monsters. The menagerie caretaker gains advantage on Wisdom (Animal Handling) skill checks made to calm beats and monstrosities with an Intelligence score or 3 or lower.
The menagerie caretaker's chosen favored enemies are beasts and monstrosities. The caretaker has advantage on Wisdom (Survival) checks to track its favored enemies, as well as on Intelligence checks to recall information about them.
The menagerie caretaker's chosen natural environments are forests and grasslands. When the caretaker makes an Intelligence or Wisdom check related to its favored terrain, its proficiency bonus is doubled (to +4) if it is using a skill that it's proficient in.
The menagerie caretaker can detect hostile animals and monsters. It senses the direction to the location of the highest challenge rating beast or monstrosity and it can tell its distance from itself, as long as the creature is within 1,000 feet of it. If the creature is moving, it knows the direction of its movement. Once the menagerie caretaker uses this feature, it can't use it again until it finishes a short or long rest.
The menagerie caretaker makes two melee attacks or ranged attacks.
Ranged Weapon Attack: +5 to hit, reach 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.