Mercane

Large giant, typically lawful neutral

Armor Class

13 (mage armor)

Hit Points

75 (10d10 + 20)

Speed

walk 30 ft.

Saves

wis +6, cha +5, int +7

Skills

persuasion +5, insight +9, perception +6

Languages

Common, Giant, telepathy 60 ft. (see also Mercane telepathy)

Challenge

5

Proficiency Bonus

+3

Mercane Telepathy

The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.

Actions

Spellcasting (Psionics)

The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15): • At will: detect magic, light • 1/Day each: dimension door, invisibility, mage armor (self only)

Multiattack

The mercane makes three Psi-Imbued Blade attacks.

Psi-Imbued Blade

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be frightened of the mercane until the end of the target's next turn.