Merfolk

Medium humanoid (merfolk), Neutral

Armor Class

11

Hit Points

11 (2d8+2)

Speed

walk 10 ft., swim 40 ft.

Skills

Perception +2

Languages

Aquan, Common

Challenge

1/8

Amphibious

The merfolk can breathe air and water.

Actions

Spear

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.