Merfolk Salvager

Medium humanoid (merfolk), Neutral

Armor Class

12

Hit Points

22 (4d8+4)

Speed

walk 10 ft., swim 40 ft.

Saves

Dex +4

Skills

Athletics +3, Perception +2

Languages

Aquan, Common

Challenge

1

Amphibious

The salvager can breathe air and water.

Actions

Multiattack

The salvager makes two attacks with its coral rapier.

Coral Rapier

Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Inject Toxin (2/Day)

Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the creature must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.