Merfolk Scout

Medium humanoid (merfolk), Any alignment

Armor Class

13 (leather armor)

Hit Points

16 (3d8+3)

Speed

walk 10 ft., swim 40 ft.

Skills

Nature +4, Perception +5, Stealth +6, Survival +5

Languages

any one language (usually Common), Aquan

Challenge

1/2

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Amphibious

Merfolk can breathe air and water.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.