Merregon

Medium fiend (devil), Lawful Evil

Armor Class

16 (natural armor)

Hit Points

45 (6d8+18)

Speed

walk 30 ft.

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

fire, poison

Condition Immunities

frightened, poisoned

Senses

darkvision 60 ft.

Languages

understands Infernal but can't speak, telepathy 120 ft.

Challenge

4

Devil's Sight

Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance

The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The merregon makes two halberd attacks, or if an allied fiend of challenge rating 6 or higher is within 60 feet of it, the merregon makes three halberd attacks.

Halberd

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Merregon

Medium fiend (devil), typically lawful evil

Armor Class

16 (natural armor)

Hit Points

45 (6d8 + 18)

Speed

walk 30 ft.

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

fire, poison

Condition Immunities

frightened, poisoned

Senses

darkvision 60 ft.

Languages

understands Infernal but can't speak, telepathy 120 ft.

Challenge

4

Proficiency Bonus

+2

Devil's Sight

Magical darkness doesn't impede the merregon's darkvision.

Magic Resistance

The merregon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The merregon makes three Halberd attacks.

Halberd

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.