13 (natural armor)
45 (6d10+12)
walk 10 ft., swim 40 ft.
darkvision 60 ft.
Abyssal, Aquan
2
The merrow can breathe air and water.
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.