Mesmerella

Medium fey, chaotic good

Armor Class

14

Hit Points

38 (7d8 + 7)

Speed

40 ft., climb 20 ft.

Skills

s Acrobatics +6, Insight +4, Perception +4, Performance +7, Persuasion +7, Stealth +6

Languages

Common

Challenge

4

Cunning Opportunist

Mesmerella has advantage on the attack rolls of opportunity attacks.

Cunning Action

On each of her turns, Mesmerella can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Ancestry

Mesmerella has advantage on saving throws against being charmed, and magic can't put her to sleep.

Magical Resistance

Mesmerella has advantage on saving throws against spells and other magical effects.

Snake Sidekick

Her small poisonous red snake is always nearby.

Actions

Multiattack

Mesmerella makes two melee attacks.

Dagger

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.

Hypnotic Dance (Recharge 2-3)

While she dances any creatures within 60 ft. of Mesmerella must make a DC 15 Wisdom saving throw or become charmed for 1 minute. If a charmed creature takes any damage, the effect ends. The targets can repeat the saving throw at the end of each of their turns. If a target succeeds on their saving throw, they are immune to the effects of Mesmerella's dance for the next 24 hours.